Angel · 2024–Present
The Perfect Storm
Reading a Cultural Moment and Building the Theatrical Giveaway Playbook at Angel
Lead Product Designer · July 2024 – Present

Executive Summary
In July 2024, the filmmaker behind Homestead came to Angel with an idea. A giveaway tied to the December theatrical release. The film was a post-apocalyptic prepping story. The prize package they were imagining was around $300,000 in total value — a tiny home, water systems, UTVs, food storage, and more.
I came in to figure out how to make it work as a product, not just as a marketing promotion. The mechanic I proposed was a hybrid of two business models from outside the entertainment space. The result drove over 10x ROI, activated tens of thousands of pre-release ticket purchases, and became the foundation of a theatrical giveaway playbook that's now a central part of Angel's release strategy.
I did this work while continuing to lead the design function at Angel.
Business Challenge
Angel is a consumer entertainment company that ships films into theaters. The hard part of any theatrical release isn't opening weekend. It's the months before opening weekend — the window where you need to build awareness, convert intent into pre-orders, and give our audience a reason to talk about the film before anyone has seen it.
For Homestead, the goal was to use a giveaway to compress that window. The bet was that a prize package matched to the film's subject matter could activate the audience early — pre-orders, word of mouth, guild-member engagement beyond the standard two free tickets every guild member already gets.
The question was how to structure the giveaway so it didn't behave like a sweepstakes. Sweepstakes get sign-ups. They don't move tickets.
Organizational Challenge
The filmmaker behind Homestead brought the idea to Angel directly, pitching it to our PM of Theatrical and our CIO. From there the working group came together quickly. My Senior Engineer was the build partner. The CIO stayed involved throughout. The Theatrical PM kept scope aligned with the release timeline. I came in to own the product side.
I also continued to lead the design function. Six senior designers shipping across web, TV, mobile, and theatrical. The way I held both was the way I hold both now. My senior designers don't need hand-holding. They run their initiatives with their PMs and their teams. That competence is what lets me step into other teams when a flat org structure asks me to.
Leadership Role
I owned the product direction on the giveaway end-to-end. The structural layout of the page, the design itself, the information architecture, the visual assets the team needed to make it land. I was on location for the filming of the marketing assets.
Once the giveaway was live, the work shifted. It became my job to find the right places for the giveaway to exist as an entry point throughout Angel's platforms and ticketing flows — without creating cognitive load on the user or distracting from the other business objectives those surfaces were already carrying.
I also formulated the strategy for templatizing the experience so it could be replicated after Homestead, and I built the checklist that became the operational backbone of every giveaway that followed.
The hybrid model was mine. Everything else was a collaboration with the people named above.
Strategy
I went looking outside the entertainment industry for mechanics that were already working.
Two models stood out. The first was eighty80.com — a platform where people buy product and earn entries to win exotic cars. The mechanic turns the purchase itself into the entry. The second was Kickstarter — tiered pre-orders at a discount that get the audience to commit early in exchange for value. Both models do something most sweepstakes don't. They give the user a reason to spend money, not just a reason to fill out a form.
I proposed a hybrid. Tiered ticket purchases that earned giveaway entries, with the tier structure built to incentivize larger pre-orders. Guild members who would normally use their two free tickets got a reason to buy more. New audience members got a reason to commit to the film before opening weekend. The giveaway prize package was the carrot. The ticket purchases were the conversion the business actually needed.
The hybrid worked because it aligned three things that don't usually align in a single mechanic. The marketing goal (awareness), the business goal (pre-release ticket revenue), and the user motivation (a real shot at a meaningful prize, plus a discount for committing early).
There was a fourth thing going for it that I felt the entire time we were building.
The United States in late 2024 was holding a lot at once. Economic uncertainty. A presidential election impending by year's end. A general unease in the country that you could feel in any conversation. The Homestead film was a story about prepping for hard times. The prize package was, materially, the tools to start prepping. The cultural moment, the film's subject, and the prize were all pointing in the same direction.
It was a perfect storm. The bet wasn't that the mechanic would work in the abstract. The bet was that this mechanic, on this film, in this moment, would resonate harder than the sum of its parts. And it did.
Cross-Functional Alignment
The partnership between the filmmaker and Angel shaped the work as much as the design did.
The filmmaker curated and sourced the prize package itself — the tiny home, the UTVs, the systems and supplies that made the offer real. On the Angel side, we built the platform, marketed to our audience, and produced the marketing assets that brought the giveaway to life.
The CIO brought entrepreneurial instincts to the project. My Senior Engineer translated the model into something we could build. The giveaway was its own experience, and part of the product work was figuring out where to point users to it from elsewhere in our product so the audience could discover it. The Theatrical PM kept us honest about the release timeline.
My role was the connective tissue. I designed the page in Figma — hierarchy, tier structure, prize presentation, entry-count surfacing, social proof placement. I helped shape the messaging and content. And I was on location for the marketing shoot, because the assets the page needed had to be planned alongside the broader marketing capture, not retrofitted afterward.
Decision-Making
Homestead shipped and the model worked. Over 10x ROI. Tens of thousands of pre-orders before the film hit theaters. The kind of result that makes a company want to do it again, immediately.
The next giveaway is where I learned what Homestead had hidden. Spinning up a second giveaway exposed pain we hadn't felt the first time. Scope creep across teams. Last-minute marketing asks. Undelivered assets surfacing late. Engineering pulled in directions the strategy hadn't accounted for. None of it was anyone's fault individually. It was the predictable cost of trying to repeat a one-off without a system underneath it.
So I built one.
The pre-flight checklist lives in Notion. It organizes everything a giveaway needs into four tiers. Things needed before the project can even be discussed. Things needed before it can ship to production. Nice-to-haves for the public release. And a fourth tier of stretch goals built around network effects inside the giveaway flow itself — things like surfacing how many people had recently purchased tickets, the most popular ticket quantity, the count of users who'd selected the same tier as the current visitor. Mechanics that make the giveaway feel populated and active instead of static.
The checklist also documented who was on a given giveaway and what their role was. Visibility on its own — a list of names attached to a list of responsibilities — saved everyone the time of figuring out who to ask about what.
The checklist did two things at once. It protected engineering from late-breaking scope. And it held marketing accountable for bringing a fully-shaped proposal to the table before the conversation could even start.
Once the checklist was working, I handed it off to our Theatrical Release Coordinator, who now owns it and iterates on it. The handoff wasn't about getting out of the way. It was about freeing myself to shift back from a marketing initiative to product work on theatrical — work that ladders directly to the company's annual business goals. The giveaway playbook didn't need me to run it anymore. Theatrical product still did.
Outcomes
→ Homestead giveaway drove over 10x ROI on the prize package investment
→ Activated tens of thousands of pre-release ticket purchases before the film opened in theaters
→ Drove guild members to purchase tickets beyond their standard two free allotment, expanding revenue from an audience segment that typically caps at zero spend
→ The hybrid model and pre-flight checklist became the foundation for the theatrical giveaway playbook Angel now uses across flagship releases
→ Operational ownership of the checklist now sits with the Theatrical Release Coordinator, who runs it and iterates on it without me in the room
→ The design function at Angel kept running through the entire arc. Six designers shipped across their surfaces. No pause, no degradation.
Lessons Learned
Two things I carry forward.
The first is about reading the moment. Homestead worked because three things lined up — the film's subject, the prize package, and the cultural mood the country was in at the end of 2024. I felt the alignment going in. It was a perfect storm. Design leadership at consumer entertainment scale isn't only about the craft on the page or the model on the whiteboard. It's about whether the work you're shipping is meeting the audience in the moment they're actually in, not the moment your roadmap was planned for. The mechanic was sharp. The timing was sharper.
The second is about the discipline that keeps the instinct from becoming overconfidence. Not every theatrical release is a giveaway release. We learned this the hard way on subsequent attempts where the cause, the mission, or the audience didn't line up with the mechanism. Some of those giveaways were losses. The lesson wasn't that the model was broken. The lesson was that the model works best when the film has a cause the audience feels is worthy of joining. Without that, the mechanics of the giveaway don't work.
A good playbook tells you when to run the play. A better one tells you when not to.